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Music Production
Fears We Hold
Single release by Among Authors
ROLE:
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Producer, Songwriter, Composer
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Audio Engineer
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Sound Designer
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Performer: Lead vocals, piano, synths, choir
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Art Director (album art)
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PR campaign manager
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Music streaming asset manager
Music Production
Know I Was
Single release by Among Authors
ROLE:
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Producer, Songwriter, Composer
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Audio Engineer, Mix Engineer, Mastering Engineer
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Sound Designer
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Performer: Lead vocals, piano, synths, choir
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Art Director (album art)
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PR campaign manager
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Music streaming asset manager

Music Production
I Am Become
Full length album release by Among Authors - digital and physical CDs & vinyl
ROLE:
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Producer, Songwriter, Composer
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Audio Engineer, Mix Engineer, Mastering Engineer
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Sound Designer
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Performer: lead vocals, piano, synths, drums, trumpet, choir
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Art Director
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Oversaw digital album art creation as well as physical album art, vinyl and cd.
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Physical media outsourcing
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Sourced the most viable option for vinyl pressing and printing around the world. We ended up going with a printing plant in the U.K. and pressed 180 gram transparent blue vinyl and tri-fold CDs. All materials used, including ink were recycled.
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PR campaign manager
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Music streaming asset manager
Music Production
Weekend Zero
Single release by badbotbeat
ROLE:
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Producer, Songwriter, Composer
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Audio Engineer, Mix Engineer, Mastering Engineer
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Sound Designer
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Performer: Lead vocals, piano, synths, choir
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Art Director (album art)
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PR campaign manager
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Music streaming asset manager
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Music Production
Butterfly Christmas
Single release by Among Authors
ROLE:
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Producer, Songwriter, Composer
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Audio Engineer, Mix Engineer, Mastering Engineer
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Sound Designer
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Performer: Lead vocals, piano, synths, choir
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Art Director (album art)
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PR campaign manager
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Music streaming asset manager
Music Production
Street Nawaab
Single release by Once Around The Sun
ROLE:
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Producer
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Audio Engineer
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Mix Engineer
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Mastering Engineer
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Sound Designer
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Performer: Piano, Trumpet, Strings, Synths


Music Production
Sessions In Place presents:
Among Authors (Live at Madame Lou's)
Full length LIVE album released by Among Authors, recorded by Sessiosn In Place
ROLE:
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Producer, Songwriter, Composer
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Concert Intro audio engineer
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Sound Designer
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Live Performance: Lead vocals, piano, synths
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Art Director (album art)
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PR campaign manager
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Music streaming asset manager
Live Performance
NPR Tiny Desk
My band Among Authors were invited to the NPR headquarters in Washington DC to perform on NPR Tiny Desk. I booked a national tour that coincided with this performance.
ROLE:
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Performer
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Lead vocals
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Piano
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Producer
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Reimagined our electric set into an acoustic set
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Tour Booker and Manager
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PR Campaign Manager


Live Performance
KEXP In-Studio
My band Among Authors were invited to perform a KEXP In-Studio session with DJ Kevin Cole. An interesting note about this performance is that for a month leading up to it, I had the band rehearse using different headphone mixes that I purposely mixed poorly so it was difficult to hear each other. I did this because I knew we would be performing using headphones on KEXP, and I wanted us to be prepared and comfortable with any outcome in case we weren't able to hear each other properly.
ROLE:
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Performer
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Lead vocals
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Piano
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Producer for our band's live set
VIDEO GAMES
Video Games:
Soundtrack Composition
Echoes of the Plum Grove
Released 02/13/2025 on Nintendo Switch
"Echoes of the Plum Grove" is a cozy farm sim released by Unwound Games.
I was tasked with composing music that evolved from being happy in the summer season of the game, to more melancholy in fall. Eventually leading to pretty dreary and sad music in the Winter season. The developers wanted to give a sense of worry and sadness as you approach the winter season, since NPCs would start getting sicker in the winter and had the possibility of dying. I also composed music for specific events in the game.
ROLE:
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Soundtrack Composer
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Composed 40+ songs for this soundtrack.
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Trailer Composer
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Composed music to video for all trailers.
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Music Audio Engineer, Music Mix Engineer

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Video Games:
Technical Sound Design & Soundtrack Composition
The Young Man and the Sea
"The Young Man and the Sea" is a small retro-style story-driven indie game about relationship between two fisherman, a father and his son.
This game is currently under development, therefor I can't divulge much about the project. For now, I've decided to show some implementation work on the project.
ROLE:
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Sound Design and Foley
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Audio Implementation with Wwise and Unity
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Music Composition, Trailer Compostion
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Audio Engineer, Mix Engineer, and Mastering Engineer for both music and game audio.

My game audio company
BleepBloop Audio
BleepBloop Audio is a game audio company I co-founded. All of my contracted game music and technical sound design work is done through BleepBloop Audio. I designed the logo, as well as the sonic logo with animation. For this project I am demonstrating multiple sound redesigns I've done in which I purposely recorded every day objects in combination with sound manipulation with various plugins in my DAW. After watching the Sound Design Demo Reel below, please open the menu below the video to further explore the individual redesigns and what we did to achieve our sounds.
ROLE:
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Certified in Wwise audio implementation
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Sound Design & Foley
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Interactive Music Composition
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Audio Engineering, Mixing and Mastering for both music and sound for games.

MUSIC VIDEOS

Music Video: Hand-drawn and animated
Imitation House
by Among Authors
"Imitation House" is a hand-drawn music video released by my band Among Authors. I drew the images with the help of my brother, we then animated all the images using Adobe Premiere Pro.
ROLE:
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Illustrator
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Animator
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Adobe Premiere Pro editing
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Art Director
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Producer, Songwriter
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Audio Engineer, Mix Engineer, Mastering Engineer
Music Video: Generative AI
Know I Was
by Among Authors
"Know I Was" is a lyric music video I created for my band Among Authors. I used hundreds of generative AI prompts to create scene-to-scene imagery, and then stitched everything together with Adobe Premiere Pro.
ROLE:
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Generative AI prompts
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Adobe Premier Pro editing
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Art Director
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Producer, Songwriter
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Audio Engineer, Mix Engineer, Mastering Engineer

BUILDS


Recording Studio Build
Squaremoss Studio
Squaremoss Studio is my recording studio. I designed and built all the sound baffles, and my recording desk. Squaremoss Studio gets it's name from the square 5' x 5' preserved moss sound baffle I built. It has rockwool sound dampening material behind the moss. Another notable feature is the large hexagon ceiling baffle which I designed out of 6 triangular baffles around a center light. Eventually I had to relocate Squaremoss Studio to another location, which I've included a few photos of as well, repurposing most of the sound baffles I built from the original studio.
ROLE:
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Studio Construction
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Custom sound baffles
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Custom recording desk
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All cabling is custom (XLR, TRS, DB25)
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Electrical Soldering
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Lighting Design





Audio Hardware Build
Hairball Audio Microphone Preamps
I built a stereo pair of Hairball Audio's Lola microphone preamps. All components on the PCB boards and faceplates were hand soldered and assembled.
ROLE:
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All Soldering
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Main PCB board
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Output transformer
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LED board
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Hardware Assembly
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Faceplate
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Buttons
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Knobs
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Input jacks
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Audio Hardware Build
Hairball Audio
1176 Compressors
I built a stereo pair of Hairball Audio's 1176 rack compressors. All components on the PCB boards and faceplates were hand soldered and assembled.
ROLE:
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All Soldering
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Main PCB board
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Output transformer
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LED board
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Hardware Assembly
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Faceplate
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Buttons
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Knobs
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Input jacks
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Stage Lighting Build
Among Authors Logo Stage Lights
I built a custom 13 foot wide lighting rig in shape of my band's logo, which is 6 horizontal bars. The lights are controlled by DMX protocol. These are RGBW LEDs mounted in custom boxes with custom fogged plexiglass fronts. The fogged plexiglass helps diffuse the light. You can see the lights in action via the video below.
ROLE:
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Designer
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Assembler
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Measured, cut and assembled all 6 boxes
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Mounted LED strips within each box
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Soldering
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Soldered custom wires that went from each box to the DMX brain.
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Tested the DMX protocol using various stage lighting software to test it's reliability before showtime.


